Demos

The "Etiquette Quotient": Evaluating Social Skills in Conversational Avatars

This work developed a “believability metric” for assessing and predicting when a given level of etiquette behavior exhibited by a computerized avatar or non-player character (NPC) in a game or simulation would be perceived as “unbelievable” by a human player or observer.

 


Interactive Phrasebook

SIFT has developed an architecture for Interactive Phrasebook which makes use of our existing etiquette algorithm and embeds it in a broadly usable mission rehearsal tool for cross-cultural interactions.

 

 


Levels of Automation Cubed (LOA3)

The goal of the LOA3 project is to develop a Playbook interface and automated planning techniques for the supervisory control of small teams of UAVs.

 


Multi-Modal Aid for Interface Design (MAID)

The goal of MAID is to score the information fit between user tasks and display designs for the space shuttle and the international space station.

 


Playbook

Over multiple projects since 1997, SIFT has been working on the concept of a 'Playbook' for interacting with complex automation at flexible levels of abstraction and autonomy-- in the same way that a coach can 'call a play' with a single label or can use the shared knowledge about the play's structure to quickly command a variant-- 'OK, but this time, break left.'