Demos

The "Etiquette Quotient": Evaluating Social Skills in Conversational Avatars

This work developed a “believability metric” for assessing and predicting when a given level of etiquette behavior exhibited by a computerized avatar or non-player character (NPC) in a game or simulation would be perceived as “unbelievable” by a human player or observer.

 


Interactive Phrasebook

SIFT has developed an architecture for Interactive Phrasebook which makes use of our existing etiquette algorithm and embeds it in a broadly usable mission rehearsal tool for cross-cultural interactions.

 

 


Multiple Unified Simulation Environment (MUSE)

Multiple Unified Simulation Environment (MUSE) is the platform for the Playbook(R) for Unmanned Systems Initiative Prototype (PUP).

 


Multi-Modal Aid for Interface Design (MAID)

The goal of MAID is to score the information fit between user tasks and display designs for the space shuttle and the international space station.